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Major Companies Using AR & VR - Winged Whale Media
Written by Winged Whale Media
October 30, 2019

Major Companies Using AR & VR

Oct 30, 2019

Which of the companies have used VR/AR reality? Well the real question is, which of the companies haven’t yet. These are only a few names of companies who decided to explore VR/AR reality as a tool in their business.

Walmart

Walmart is the biggest American retailer which earns around 2 million dollars an hour and employs over 2 million people; With a multi million company like that, no wonder the company pays so much attention to the effective staff training. 

Virtual Reality (or also known as VR) is on the list of tools Walmart is using, the company is pretty clear that they’re mad about innovation! That’s why the retailer created one of the most effective virtual reality platforms for education and training in retail industry; transforming random people with no skills and motivation into the team of superheroes who can solve any problem!

Genesis

Repairing cars in an AR environment is much more cost-effective and it decreases the number of errors significantly; By using Augmented Reality technology, this speeds up the process of the repair and decreases the time of maintenance operation because AR helps to identify problems faster and avoid typical errors. 

With Genesis creating a virtual guide into AR that displays the components of your car’s engine and labels them in real-time. Drivers can also see animated maintenance instructions in augmented reality and take a more effective decision.

THYSSENKRUPP AG-

Developers in THYSSENKRUPP AG, know that’s it’s important for elevators to work properly and for technicians to do their work fast and efficient as possible. 

PIXO VR

PIXO VR made the switch two years ago, from creating video games, to creating training modules.

PIXO VR wants to help their employees teach first responders how to identify and react to explosive chemical leaks. VR provides an opportunity for people to train in environments that otherwise are impossible- far too risky, and far too expensive.

New York Times – Displaced

In April 2015, The New York Times declared that they wanted to maintain their command at the forefront on how we consume news; So The New York Times built the NYTVR App.

Soon after they collaborated with virtual reality to create The Displaced; a new virtual reality experience that help place viewers directly inside the global refugee crisis.

The VR creator Imran Ismail went to South Sudan, Ukraine and Syria to follow three children as they navigate through the largest refugee crisis since World War 2.

Written by Winged Whale Media

October 30, 2019

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